SINCE PC-88VA
For the Mac, one careful step at a time.
A craftsman-minded doujin circle, devoted to Apple's devices.
NEWSNews
We opened X accounts for UPYOLIC SOFT and Neneka Aisaka.
We're developing our new title, ‘Koikoi Komachi’, for the Mac.
ABOUTAbout us
01
For Apple, and only Apple
We make software only for Mac, iPhone, iPad, and Apple TV. The comfort of Apple's devices is the thing we treasure most.
02
Handmade, with care
The art, the voices, the motion — we polish them all by hand until they feel right. If we come across as a little particular, it's probably because we are.
03
From the PC-88VA to today
We've been making games since around 1991, from the days of 16-color screens and 5-inch floppy disks. We're bringing our old works back to life on today's Macs, too.
CHARACTERSUPYOLIC SOFT characters
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Neneka AisakaC.V. あらかわ唯
Reserved and kind — but with a sharp, discerning eye
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Ririna HinakiC.V. 桜夜ひなの
Soft, and sweet
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Momoka KujoinC.V. 白飯芽依
Prim as a shrine maiden; stylish off duty
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Kokona HimenoC.V. 小日向彩花
Flashy, but a thoroughly sensible big sister
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KumaemonC.V. 江藤紗南
UPYOLIC SOFT's bear
Character illustrations: Meirin
HISTORYThe story of UPYOLIC SOFT
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The beginning
Making games with friends from the club
UPYOLIC SOFT began when friends from the Electronics Club at Waseda University Honjo Senior High School kept making games together after graduating.
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around 1991PC-9801 / PC-88VA
16-color screens and 5-inch floppies
The screen could show just 16 colors. We wrote our programs in C, and played music through a borrowed DOS music driver. The finished software went onto 5-inch floppy disks, which we handed out at Comiket and Pasoket.
- Shinjitsu no Poker (True Poker)
- Saishu Heiki UPO
- a hanafuda game (under a different name back then)
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around 2003After university
Koikoi Komachi X through XI, built in Xojo
After we graduated, the member who handled the programming left. So we moved to Xojo, a development environment for building quickly in a high-level language, and made Koikoi Komachi X, Koikoi Komachi Pure, Koikoi Komachi HD, and Koikoi Komachi XI.
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A long silence
The art we wanted to draw outran our tools
Xojo was easy to build with, but its graphics were weak and it couldn't make use of the GPU. On top of that, Macs moved to Intel processors, our enthusiasm cooled, and several projects fell through.
UPYOLIC SOFT went quiet for a long time. Even so — to get away from Xojo, whose price kept climbing as the yen weakened — we kept slowly moving toward Xcode, free for Apple developers, and learning Swift.
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2020The M1 arrives
Reviving the stalled Koikoi Komachi NR
In 2020, Macs with Apple's M1 silicon appeared. That became the spark to start imagining the stalled Koikoi Komachi NR once more.
The Mac development world had changed completely. Swift freed us from thorny languages like Objective-C, and SpriteKit made 2D graphics easy to handle. The long-wished move from Xojo to Xcode finally came true.
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2026Now
Back to the origin: Koikoi Komachi
As we built, we settled the title by returning to the origin: Koikoi Komachi. The art uses the new illustrations drawn for Koikoi Komachi NR. Today we make software only for Mac, iPhone, iPad, and Apple TV, and we're preparing a new ‘Koikoi Komachi’ with the characters' voices and expressions crafted in loving detail.
